ISLAND CABIN — FROM-SCRATCH MODELING RECIPE Online 3D Editor / homepage editor Values are X, Y, Z. In this editor Y is vertical. These are scene units, not millimetres for printing. Start with the default 1.8-unit cube. PREPARE Delete Camera. Keep Key Light. In Light, turn off Cast Shadow. In Object > Visibility, turn off Selectable for the light. Use Material Preview. Rename the default Cube to Cabin. CABIN Location: 0, 0, 0. Scale: 1, 1, 1. Base Color #E5BA87, Metallic 0, Roughness 0.65. View > Frame Selected; View > Front. Edit Mode; Face selection; click the front face. Face > Inset Faces. The default operation creates an 18% inset. S, 0.55, Enter. Face > Extrude Faces; Z, -0.22, Enter. Keep the inset face selected. Material > Add Slot. Base Color #EFBB5D. Assign Faces. Return to Object Mode. ROOF Add Cube; rename Roof. Location: 0, 0.96, 0. Scale: 1.25, 0.08, 1.2. Object > Apply Scale. Base Color #217B80, Metallic 0, Roughness 0.5. Frame Selected; View > Top. Edit Mode; Face selection; click the top face. Face > Extrude Faces; Y, 1.1, Enter. S, X, 0.035, Enter. Return to Object Mode. CHIMNEY Add Cube; rename Chimney. Location: 0.62, 1.6, -0.5. Scale: 0.16, 0.5, 0.17. Base Color #AE6550, Metallic 0.1, Roughness 0.4. Apply Scale. Frame Selected; View > Top. Edit Mode; select top face. Face > Inset Faces. Face > Extrude Faces; Y, -0.3, Enter. Return to Object Mode. ISLAND Add UV Sphere; rename Island. Location: 0, -1.42, 0. Scale: 3, 0.6, 2.6. Apply Scale. Edit Mode; Face selection; Select > All; Mesh > Subdivide once. Sculpt Mode; View > Top. Draw brush: Radius 80 px, Strength 0.015. Turn off X/Y/Z symmetry. Make slow, light strokes beside the house. Avoid the center foundation and the thin outside edge. Smooth brush: Radius 80 px, Strength 0.25. Lightly relax the raised areas. Brush radius is screen-space: match the framing or adjust for your screen. Your sculpted hills need not be identical to the video. Object Mode; Object > Shade Smooth. Base Color #699978, Metallic 0, Roughness 0.9. TREE Add Cylinder; rename Tree trunk. Location: -1.8, -0.6, -0.15. Scale: 0.14, 0.4, 0.14. Base Color #805B43. Add Cone; rename Tree crown. Location: -1.8, 0.15, -0.15. Scale: 0.65, 1, 0.65. Base Color #276E62. Both: Metallic 0.1, Roughness 0.4. STEPPING STONES Add Ico Sphere; rename Stone 1. Color #D8CDB4, Metallic 0.1, Roughness 0.4. Stone 1: Location 0.05, -0.89, 1.28. Scale 0.3, 0.1, 0.25. Duplicate Stone 1 into Stone 2, then duplicate Stone 2 into Stone 3. Stone 2: Location 0.23, -0.965, 1.73. Scale 0.28, 0.09, 0.23. Stone 3: Location 0.09, -1.05, 2.1. Scale 0.25, 0.085, 0.2. Adjust their heights to meet your own sculpted surface. SAVE AND CHECK Select > All (nine meshes; the light remains unselectable). View > Frame Selected. Orbit to inspect from all sides. File > Save stores the project in the current browser. File > Export: GLB binary, Scope Selected, Include animations off. Keep the download as a separate backup. Reopen it in a new scene and check geometry and colors. GLB readers may split material sections into additional mesh objects. This is a static, overlapping multi-mesh diorama, not a fused printable model. License: MIT (see LICENSE.txt).