How to Reduce GLB File Size Online

Make a model lighter, one part at a time, then export a smaller GLB.

Beginner10 min practice

Import your GLB

  • Get the aircraft from the creator link, or use your own GLB. Remove the default Cube and Camera with Object → Delete; keep Key Light.
  • In File, enable Import as group. Choose File → Import Files and select your GLB.

See the whole model

  • Select the top-level model group in the Outliner. Choose View → Frame Selected, then zoom in slightly.
  • Switch to Material Preview so you can check the shape and painted details.

Reduce one mesh

  • A mesh is one editable piece of a model. Select a broad, solid part with detail to simplify in the 3D view or Outliner. Expand nested groups to reach an individual mesh.
  • Open Modifiers → Add Modifier → Decimate. Try Target % at 50, then press Enter.

Decimate requires Pro. Target % controls vertices in this mesh, not the whole model, triangle count, or final file size.

Check the shape

  • Toggle the modifier off and on. Rotate the view and inspect the silhouette and surface details.
  • Raise Target % if important shapes are damaged. Keep the modifier editable while you compare.

Repeat selectively

  • Select another mesh and repeat. Choose its Target % separately; not every part needs the same reduction.
  • Leave thin or delicate shapes alone, such as wings and propellers on this aircraft.

Export the complete model

  • Select the top-level model group again to include all its visible parts. In File → Export, choose GLB binary, Scope to Selected, and Only visible.
  • Set Max texture size to 512, then Export. Enabled modifiers are included.

Smaller textures can soften fine markings. Choose a higher limit if those details matter.

Measure and reopen

  • In this aircraft example, the export is 21,134,228 bytes, down from 23,381,420: 9.61% smaller—not 50%. The complete model has 340,435 triangles instead of 381,742.
  • For the re-open check, start a clean scene and turn off both Import as group and Center imported asset before importing the export. Inspect it and keep the original as your backup.

Keep per-part centering off so the pieces stay aligned. Results vary by model and settings.

The Ocean Sentry aircraft in the online 3D editor after selectively reducing individual mesh parts with Decimate.
Aircraft example: 23.38 MB → 21.13 MB, 9.61% smaller. 381,742 → 340,435 triangles, 10.82% fewer. Click to enlarge.