Online 3D Model Editor

Edit 3D models online without installing desktop software, using a browser workspace for meshes, materials, UVs, animation, cameras, lights, and exports.

Capabilities

What you can do

  • Open imported 3D models or start with primitives in the browser editor.
  • Edit object transforms, mesh geometry, materials, UVs, animation, lighting, and render settings.
  • Convert and export finished models to supported 3D file formats.

Process

Workflow

  1. Open the editor.
  2. Import a 3D model or create a scene.
  3. Edit the model, then save, render, convert, or export.

Support

Format support

Workspace
Browser-based 3D editing

Inside the editor

A real model. A few small edits.

Meet Orbit, a small desk lamp you can make your own. Download the sample, open it in the editor, and try changing its shape, placement, or finish.

Orbit desk lamp in the browser 3D editor, with its teal shade selected and Base Color, Metallic, and Roughness material controls visible.
Real editor screenshot · select image to enlargeOrbit lamp · teal enamel & brass

Material Preview, overlays off; the default Cube and Camera are hidden in the Outliner.

Download sample GLB
  1. Bring the model in

    Open the editor and choose File → Import Files, then select the downloaded GLB. For a glTF with separate textures or a .bin file, select those companion files together. If the default Cube overlaps your model, hide it with the eye control in the Outliner.

  2. Give it your own finish

    Select a mesh in the viewport or Outliner. Use Object → Transform to change Location, Rotation, or Scale. Switch to Material to adjust Base Color, Metallic, and Roughness—try a new finish on the shade.

  3. Keep the project, share the model

    Use File → Save to keep an editable project in this browser. To download a model, open File, choose GLB binary in the Export section, pick Entire scene or Selected, and press Export.

Next

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